AR-480 / 4 crédits

Enseignant: Huang Jeffrey

Langue: Anglais

Withdrawal: It is not allowed to withdraw from this subject after the registration deadline.

Remark: Inscription faite par la section


Summary

Experience Design examines the effects of digitalization on architectural typologies in the contemporary city. The course questions traditional typologies by focusing on an understanding and re-design of social, geographic, temporal and emotional experiences.

Content

At the dawn of the generative AI revolution, circa. 2022, techno-utopian narratives painted an imminent future where people would shed their skins evolving from citizens into "netizens" driven by neoliberal ideals of relentless efficiency, limitless productivity, and optimized convenience. These scenarios envisioned a society mediated entirely by digital platforms, where education becomes personalized via AI-driven learning ecosystems, social interactions shift into immersive virtual worlds, and essential services from healthcare to retail evolve into transactional, data-harvesting exchanges.

Yet, while digital experiences have undeniably transformed fundamental aspects of our everyday lives--learning, working, banking, healing, meeting, and shopping--the physical world remains central and essential. People still deeply crave sensory experiences, social interactions, and tangible engagements. As AI and digital infrastructures continue to infiltrate our built environments, the physical and virtual realms are increasingly merging, spawning entirely novel architectural typologies.

The seminar UE X / Experience Design challenges students to transcend traditional disciplinary boundaries and cultivate a holistic understanding of experience design as a critical tool for shaping future architectures. Which traditional spaces and building types become obsolete or profoundly altered by digital transitions? How do architectural and urban concepts of space evolve as new interactive elements emerge? What new experiences and typologies are enabled by merging physical and digital realms?

Employing critical experience design methodologies, the course involves: (1) mapping social dynamics surrounding a lived experience, emphasizing the relational over the transactional; (2) critically analyzing geographical and temporal flows (experience journeys); and (3) carefully redesigning experience touchpoints to foreground humanistic values of care, presence, and agency.

Each year, the seminar examines a specific information-intensive typology vulnerable to obsolescence, such as museums, libraries, airports, banks, boutiques, parliaments, universities, hospitals, homes. Digital interfaces (apps) and augmented physical artifacts will be explored as tools to meaningfully redistribute sensory perception, re-humanize experiences of time, and reconfigure social, emotional, and spatial interactions. Students from ENAC and IC collaborate in a genuine interdisciplinary dialogue.

Keywords

design thinking, generative artificial intelligence, human-machine interaction, empathy, ethnography, iterative prototyping, convergent thinking, divergent thinking, team collaboration, design genealogy, analogy, style, experience design

Learning Outcomes

By the end of the course, the student must be able to:

  • Identify issues of experience design in relation to an actual typology.
  • Perform rigorous analysis of the problem space and map the stakeholders, spatial flows, temporal journeys, and touch points involved in the experience.
  • Develop alternative design concepts for future experiences.
  • Translate experience concepts into meaningful architectures through iterative prototyping at appropriate scales and levels of granularity.
  • Create convincing arguments and visual evidence for the design propositions.

Transversal skills

  • Collect data.
  • Design and present a poster.
  • Set objectives and design an action plan to reach those objectives.
  • Make an oral presentation.

Teaching methods

Presentations, Mapping exercises, Hands-on design activities, Design reviews, Group projects.

 

Expected student activities

Group discussion, Case studies, Mapping, Sketching, Designing, Design Reviews, Pin-Up, Desk Crits.

 

Assessment methods

Grading will be based upon the quality of the projects in the exercises (30%), in the midterm review (20%) and in the final review (50%). Projects will be reviewed and assessed based on their conceptual strength, the coherence of their translation into prototypes, their narrative clarity and experiential power, and the persuasiveness of their communication, both orally and through the presented artifacts.

Supervision

Office hours Yes
Assistants Yes

Resources

Bibliography

Huang, J., Future Space: A New Blueprint for Business Architecture, Harvard Business Review (April 2001): 149-157.

Pine, J. and Gilmore, J. (1999) The Experience Economy, Harvard Business School Press, Boston, 1999.

Cziksentmihalyi, M. (1990). Flow: The Psychology of optimal experience. New York: Happer and Row.

Dewey, J. (1934). Art as experience. New York: Perigee.

Diller, S., Shedroff, N., & Rhea, D. (2006). Making meaning: How successful businesses deliver meaningful experiences. CA: New Riders.

Sergei Eisenstein, The Film Sense, translated and edited by Jay Leyda, Faber and Faber, London, 1943 (1986 edition).

Hutchinson-Guest, Ann. (1989). Choreo-Graphics; A Comparison of Dance Notation Systems from the Fifteenth Century to the Present. New York: Gordon and Breach.

Lev Kuleshov, Kuleshov on Film, translated and edited by Ro- bert Levaco, University of California Press, Berkeley, California, 1974, pp. 49-50.

Laban, Rudoph. (1928). Schrifttanz. Wein: Universal.

Norman, D. A. (1988). The design of everyday things. New York: Double Day Dell.

Shedroff, N. (2001). Experience design. Indiana: New Riders.

Shostack, G. Lynn. "Designing Services that Deliver", Harvard Business Review, vol. 62, no. 1 January - February 1984, pp 133-139.

Tschumi, Bernard. The Manhattan Transcripts. New York: St. Martin's Press, 1981.

Tufte, Edward R (2001) [1983], The Visual Display of Quantitative Information (2nd ed.), Cheshire, CT: Graphics Press.

 

Ressources en bibliothèque

Dans les plans d'études

  • Semestre: Automne
  • Forme de l'examen: Pendant le semestre (session d'hiver)
  • Matière examinée: UE X : Experience design
  • Cours: 3 Heure(s) hebdo x 12 semaines
  • Exercices: 1 Heure(s) hebdo x 12 semaines
  • Type: optionnel
  • Semestre: Automne
  • Forme de l'examen: Pendant le semestre (session d'hiver)
  • Matière examinée: UE X : Experience design
  • Cours: 3 Heure(s) hebdo x 12 semaines
  • Exercices: 1 Heure(s) hebdo x 12 semaines
  • Type: optionnel
  • Semestre: Automne
  • Forme de l'examen: Pendant le semestre (session d'hiver)
  • Matière examinée: UE X : Experience design
  • Cours: 3 Heure(s) hebdo x 12 semaines
  • Exercices: 1 Heure(s) hebdo x 12 semaines
  • Type: optionnel

Semaine de référence

Vendredi, 13h - 16h: Cours SG0213

Vendredi, 16h - 18h: Exercice, TP SG0213

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