Fiches de cours

Design research for digital innovation

DH-411

Enseignant(s) :

Henchoz Nicolas

Langue:

English

Summary

How can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by this digital evolution? This course proposes an immersion in design research and UX/UI psychology. It will combine theory, case study, practice and creativity

Content

Well before the digital age, design has shown its impact on the relation between technology and society. A short travel in time helps to better understand today's digital innovation challenges: Bauhaus, Functionalism, Postmodernism, Radical Design, Hippie Modernism...

We'll then look more closely at design research and associated concepts, such as inclusive design, design thinking, design sprint, speculative design and design fiction. A specific focus on contemporary methodologies of design research will show principles to combine artistic and scientific approaches aiming at sustainable innovation.

User experience and observation will be addressed from complementary point of views: on the one hand, psychology, providing scientific experimental tools and theoretical references. On the other hand, design practices, based on empathy and anthropology, to enhance inspiration in the creative process.

Several case studies will enlight the signification of the different theories, methodologies and practices. Design researchers from EPFL+ECAL Lab will unveil insights on recent and ongoing projects: hypothesis, experiences, results, but also unexpected outcomes, difficulties and learnings.

In parallel, the students will work in small groups on an applied project, based on a real ongoing research at the EPFL+ECAL lab. The work aims to put in practice some of the theoretical aspects, as well as to experiment tools for field observation and prototyping. The cours will put a special emphasis on each participant's creativity, ability to take in account end users, and hands on work.

 

Keywords

User experience, design research, interaction design, prototyping, innovation, ideation, user scenario, user perception, digital heritage, data interaction, inclusive design

Learning Prerequisites

Required courses

None

Recommended courses

(nice to have):

Important concepts to start the course

None

Learning Outcomes

By the end of the course, the student must be able to:

Transversal skills

Teaching methods

Expected student activities

Class participation

Discussions

Design project development based on an ongoing research topic at the EPFL+ECAL Lab: challenge identification, research question, hypothesis, state of the art, user observation, ideation, prototyping, testing, analysis, results valorization

Assessment methods

Supervision

Office hours Yes
Assistants Yes

Resources

Bibliography

Y. Mirande, N. Henchoz Design for Innovative Technology, from Disruption to Acceptance, EPFL Press/Routledge, 2014

Ressources en bibliothèque
Websites

Dans les plans d'études

    • Semestre
       Printemps
    • Forme de l'examen
       Pendant le semestre
    • Crédits
      5
    • Matière examinée
      Design research for digital innovation
    • Cours
      2 Heure(s) hebdo x 14 semaines
    • Exercices
      1 Heure(s) hebdo x 14 semaines
    • Projet
      2 Heure(s) hebdo x 14 semaines
    • Semestre
       Printemps
    • Forme de l'examen
       Pendant le semestre
    • Crédits
      5
    • Matière examinée
      Design research for digital innovation
    • Cours
      2 Heure(s) hebdo x 14 semaines
    • Exercices
      1 Heure(s) hebdo x 14 semaines
    • Projet
      2 Heure(s) hebdo x 14 semaines

Semaine de référence

 LuMaMeJeVe
8-9     
9-10     
10-11     
11-12     
12-13     
13-14     
14-15     
15-16     
16-17     
17-18     
18-19     
19-20     
20-21     
21-22     
En construction
 
      Cours
      Exercice, TP
      Projet, autre

légende

  • Semestre d'automne
  • Session d'hiver
  • Semestre de printemps
  • Session d'été
  • Cours en français
  • Cours en anglais
  • Cours en allemand