DH-411 / 5 credits

Teacher: Henchoz Nicolas

Language: English


Summary

How can we turn digital technologies and data into meaningful user experiences? How can we face societal issues raised by digital evolution? This course proposes an immersion in design research, user centered creativity and UX/UI psychology, through project based learning.

Content

Keywords

User experience, design research, interaction design, prototyping, innovation, ideation, user scenario, user perception, digital heritage, data interaction, inclusive design

Learning Prerequisites

Required courses

None

Recommended courses

(nice to have):

HUM205 - Graphic design I (BA3)

HUM224 – Graphic design II (BA4)

HUM305 - Graphic design III (BA5)

HUM326 - Graphic design IV (BA6)

Important concepts to start the course

None

Learning Outcomes

By the end of the course, the student must be able to:

  • Examine basics of design research theories and associated references
  • Develop a cricital approach of emerging technology based on user experience approach
  • Sketch design research methodology for digital technology
  • Discuss basics of user experience & user interface evaluation
  • Use visualisation and prototyping techniques for design research
  • Perform user-centric approach in a design research project
  • Develop Design based creativity

Transversal skills

  • Assess progress against the plan, and adapt the plan as appropriate.
  • Plan and carry out activities in a way which makes optimal use of available time and other resources.
  • Communicate effectively with professionals from other disciplines.
  • Demonstrate a capacity for creativity.
  • Demonstrate the capacity for critical thinking
  • Take feedback (critique) and respond in an appropriate manner.

Teaching methods

  • Lectures
  • Case studies
  • Project

Expected student activities

Class participation

Discussions

Design project development based on an ongoing research topic at the EPFL+ECAL Lab: challenge identification, research question, hypothesis, state of the art, user observation, ideation, prototyping, testing, analysis, results valorization

Assessment methods

  • Oral presentation  25%
  • Project prototype   50%
  • Report  25%

Supervision

Office hours Yes
Assistants Yes

Resources

Bibliography

Y. Mirande, N. Henchoz Design for Innovative Technology, from Disruption to Acceptance, EPFL Press/Routledge, 2014

Ressources en bibliothèque

Websites

In the programs

  • Semester: Fall
  • Exam form: During the semester (winter session)
  • Subject examined: Design research for digital innovation
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 2 Hour(s) per week x 14 weeks
  • Semester: Fall
  • Exam form: During the semester (winter session)
  • Subject examined: Design research for digital innovation
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 2 Hour(s) per week x 14 weeks
  • Exam form: During the semester (winter session)
  • Subject examined: Design research for digital innovation
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 2 Hour(s) per week x 14 weeks

Reference week

 MoTuWeThFr
8-9     
9-10     
10-11     
11-12     
12-13     
13-14     
14-15    
15-16     
16-17     
17-18    
18-19     
19-20     
20-21     
21-22     

Tuesday, 13h - 15h: Lecture

Tuesday, 15h - 16h: Exercise, TP

Tuesday, 16h - 18h: Project, other