CS-486 / 4 credits

Teacher: Pu Faltings Pearl

Language: English


Summary

This course focuses on goal-directed design and interaction design, two subjects treated in depth in the Cooper book (see reference below). To practice these two methods, we propose a design challenge, which is to be carried out by a team of three students.

Content

Keywords

Interaction design, design thinking, design for playfulness, rapid prototyping techniques, evaluation with users.

Learning Prerequisites

Required courses

Introduction to Visual Computing

Recommended courses

Open to students enrolled in the Master and PhD programs in IC.

Important concepts to start the course

Goal-direction design

Learning Outcomes

By the end of the course, the student must be able to:

  • Interview users and elicit their needs using the goal-directed design method
  • Design and implement interfaces and intearctions
  • Project management: set objectives and device a plan to achieve them
  • Group work skills: discuss and identify roles, and assume those roles including leadership
  • Communication: writing and presentation skills

Teaching methods

Lectures, exercises, hands-on practice, design review

Expected student activities

Lectures, readings, design project, quiz

Assessment methods

Group project, presentation, mid-term exam

Resources

Bibliography

About Face 3: The Essentials of Interaction Design by Alan Cooper et al. (available as e-book at NEBIS)

 

Ressources en bibliothèque

In the programs

  • Semester: Spring
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks
  • Semester: Spring
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks
  • Semester: Spring
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks
  • Semester: Spring
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks
  • Semester: Spring
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks
  • Semester: Spring
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks
  • Semester: Spring
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks
  • Semester: Spring
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks
  • Exam form: During the semester (summer session)
  • Subject examined: Interaction design
  • Lecture: 2 Hour(s) per week x 14 weeks
  • Exercises: 1 Hour(s) per week x 14 weeks
  • Project: 1 Hour(s) per week x 14 weeks

Reference week

 MoTuWeThFr
8-9     
9-10     
10-11     
11-12     
12-13     
13-14     
14-15     
15-16     
16-17     
17-18     
18-19     
19-20     
20-21     
21-22